Wednesday, May 26, 2010

Brutus II progress





Here's a couple of quick progress pic of my latest 3d model, sculpted in Zbrush and soon ready to move over to texturing and finalizing in 3dsMax any time soon. As long as I can get the dang displacements to work properly with the Mental Ray SSS shader. Tricky stuff, that.

TBC!

No comments:

Post a Comment